NetHack 3.1 is a product of two years of intensive work by the NetHack Development Team and its Amiga, Atari, Macintosh, OS/2, MSDOS, and VMS ports sub-teams. These include over thirty members from different countries. The team wishes to express its gratitude to the management of linc.cis.upenn.edu for its generous support of this unique development activity. NetHack 3.1 is a new generation of NetHack. Here is a list of some of its main new features: * Unlike 3.0, NetHack 3.1 is a multi-dungeon game. New dungeons "branch" off the main dungeon at different locations. * A unifying mythology was adopted for the game. There are tasks which must be completed in various dungeons before the main task of capturing the Amulet can be undertaken. There are different quests for the different character classes. * There is a new multi-level endgame full of surprises. * Many of the monsters in NetHack 3.1 now can wield weapons, zap wands, read scrolls, and cast spells. Fighting them must take these special abilities into consideration. * The game's display was completely re-written. It is now based on a line-of-sight principle, and it gives a new "feel" to the game. The new display was written with a standardized window interface, which allows easy substitution and addition of windowing systems independent of operating system. For example, the UNIX port now supports X11 as well as the traditional tty. * Numerous local changes were made, and many new monsters, objects, and intelligent artifacts were added. You will discover the details and the rest of the changes for yourselves. As we did with 3.0, we will periodically release patchlevel revisions of NetHack 3.1, which will include bug fixes and further development results. Avoid applying free-lanced patches, if you want to take advantage of these patchlevel updates. Despite our effort, there are, no doubt, many bugs still in the code. The Amiga and Macintosh ports, in particular, still have rough edges due to time constraints on their port-team members. A port to Windows NT is underway but is not suitable for release at this time. We call upon you to help in debugging both the game and the ports. The address of the NetHack development team remains nethack-bugs@linc.cis.upenn.edu. As always, your comments and suggestions will be appreciated. Enjoy.