Path: gmdzi!unido!mcsun!uunet!snorkelwacker!usc!cs.utexas.edu!helios! utarlg.utarl.edu!b645zck From: b645...@utarlg.utarl.edu (STEPHEN HUFNAGEL) Newsgroups: alt.cyberpunk Subject: GURPS and the FEDS Message-ID: <8364@helios.TAMU.EDU> Date: 19 Sep 90 13:25:29 GMT Sender: use...@helios.TAMU.EDU Reply-To: b645...@utarlg.utarl.edu Organization: The University of Texas at Arlington Lines: 8 Posted: Wed Sep 19 14:25:29 1990 News-Software: VAX/VMS VNEWS 1.3-4 Hello NETTERs, Can someone explain why GURPS cyberpunk was of such an interest of an interest to the SS? I read the cover info in the GURPS manual on the bust; why GURPS? It really doesn't differ from the other Cyberpunk games by Interlock and (who does ShadowRun?) whoever. I guess the agents must have be old Car Wars fans and they wanted to be the first in the nation with the new sourcebook. (<- that's a joke :^> ) I just hope it's was SJG that ticked them off and not just the Cyberpunk genre. If they are after all CP stuff . . . shudder . . ..
Path: gmdzi!unido!mcsun!uunet!cs.utexas.edu!ut-emx!walt.cc.utexas.edu!mnemonic From: mnemo...@walt.cc.utexas.edu (Mike Godwin) Newsgroups: alt.cyberpunk Subject: Re: GURPS and the FEDS Message-ID: <37362@ut-emx> Date: 19 Sep 90 14:41:10 GMT References: <8364@helios.TAMU.EDU> Sender: news@ut-emx Reply-To: mnemo...@walt.cc.utexas.edu (Mike Godwin) Organization: The University of Texas at Austin, Austin, Texas Lines: 30 Posted: Wed Sep 19 15:41:10 1990 In article <8...@helios.TAMU.EDU> b645...@utarlg.utarl.edu writes: >Hello NETTERs, > Can someone explain why GURPS cyberpunk was of such an interest of an >interest to the SS? I read the cover info in the GURPS manual on the bust; why >GURPS? It really doesn't differ from the other Cyberpunk games by Interlock and >(who does ShadowRun?) whoever. I guess the agents must have be old Car Wars >fans and they wanted to be the first in the nation with the new sourcebook. (<- >that's a joke :^> ) I just hope it's was SJG that ticked them off and not just >the Cyberpunk genre. If they are after all CP stuff . . . shudder . . .. Basically, there were two reasons: First, Lloyd Blankenship, the author of the game, is a former hacker who operated the SJG BBS, who was friends with the Legion of Doom, and who consulted the Legion of Doom while writing the book. Second, the game itself is concerned with computer intrusion; since that was the Secret Service's boogaboo, they were all set to interpret the game as the guidebook to hacking. --Mike Mike Godwin, UT Law School |"If the doors of perception were cleansed mnemo...@ccwf.cc.utexas.edu | every thing would appear to man as it is, (512) 346-4190 | infinite." | --Blake