From: db...@nospam.com (Dave Baum) Subject: New RCX Programming Language Date: 1998/08/27 Message-ID: <dbaum-2708982147300001@max4k-5-25.chi-tcg.enteract.com>#1/1 X-Deja-AN: 385499001 Organization: EnterAct L.L.C. Turbo-Elite News Server Newsgroups: rec.toys.lego I've got a simple compiler for RCX code ready for beta testing and I need a few people to help test it. At present, I'm supporting Win32 and Macintosh. The language has a syntax similar to C, so familiarity with C is a big plus. Mac users will need to have MPW installed (the compiler is a MPW tool) and a PowerPC mac. I've been using the Mac version quite a bit, but the Win32 version hasn't seen much testing. Of course you must have your own RCX, etc. You'll also need Mindstorms and/or Robolab since my compiler expects the firmware to already be loaded. e-mail me if you're interested in helping out with testing. Dave p.s. Before anyone asks, a linux port is already planned. -- reply to: dbaum at enteract dot com
From: mnja...@aol.com (MNJacobs) Subject: Re: New RCX Programming Language Date: 1998/08/29 Message-ID: <1998082902451700.WAA23838@ladder01.news.aol.com>#1/1 X-Deja-AN: 385844377 References: <dbaum-2708982147300001@max4k-5-25.chi-tcg.enteract.com> Organization: AOL http://www.aol.com Newsgroups: rec.toys.lego X-Admin: ne...@aol.com >I've got a simple compiler for RCX code ready for beta According to the Mindstorm Q&A portion of their web site, the OCX interface for programming the RCX is not documented yet. How did you manage to get a compiler done so fast? What are the limitations? Mike
From: db...@nospam.com (Dave Baum) Subject: Re: New RCX Programming Language Date: 1998/08/28 Message-ID: <dbaum-2808982224200001@max4k-3-53.chi-tcg.enteract.com>#1/1 X-Deja-AN: 385854846 References: <dbaum-2708982147300001@max4k-5-25.chi-tcg.enteract.com> <1998082902451700.WAA23838@ladder01.news.aol.com> Organization: EnterAct L.L.C. Turbo-Elite News Server Newsgroups: rec.toys.lego In article <199808290245...@ladder01.news.aol.com>, mnja...@aol.com (MNJacobs) wrote: >>I've got a simple compiler for RCX code ready for beta > >According to the Mindstorm Q&A portion of their web site, the OCX interface for >programming the RCX is not documented yet. > I haven't seen any documentation yet, but it wasn't too hard to spy on the IR and figure out the bytecodes. >How did you manage to get a compiler done so fast? What are the limitations? > I type *really* fast ;) Dave -- reply to: dbaum at enteract dot com
From: Russell Nelson <nel...@crynwr.com> Subject: Re: New RCX Programming Language Date: 1998/08/29 Message-ID: <m2n28nutvs.fsf@desk.crynwr.com>#1/1 X-Deja-AN: 386045747 References: <dbaum-2708982147300001@max4k-5-25.chi-tcg.enteract.com> <1998082902451700.WAA23838@ladder01.news.aol.com> <dbaum-2808982224200001@max4k-3-53.chi-tcg.enteract.com> Organization: Crynwr Software Newsgroups: rec.toys.lego db...@nospam.com (Dave Baum) writes: > I haven't seen any documentation yet, but it wasn't too hard to spy on the > IR and figure out the bytecodes. So, are you going to tell the rest of us what they are? -- -russ nelson <rn-...@crynwr.com> http://crynwr.com/~nelson Crynwr supports Open Source(tm) Software| PGPok | Freedom is the primary 521 Pleasant Valley Rd. | +1 315 268 1925 voice | cause of Peace, Love, Potsdam, NY 13676-3213 | +1 315 268 9201 FAX | Truth and Justice.
From: db...@nospam.com (Dave Baum) Subject: Re: New RCX Programming Language Date: 1998/08/30 Message-ID: <dbaum-3008980043060001@max4k-5-15.chi-tcg.enteract.com>#1/1 X-Deja-AN: 386080048 References: <dbaum-2708982147300001@max4k-5-25.chi-tcg.enteract.com> <1998082902451700.WAA23838@ladder01.news.aol.com> <dbaum-2808982224200001@max4k-3-53.chi-tcg.enteract.com> <m2n28nutvs.fsf@desk.crynwr.com> Organization: EnterAct L.L.C. Turbo-Elite News Server Newsgroups: rec.toys.lego In article <m2n28nu...@desk.crynwr.com>, Russell Nelson <nel...@crynwr.com> wrote: >db...@nospam.com (Dave Baum) writes: > >> I haven't seen any documentation yet, but it wasn't too hard to spy on the >> IR and figure out the bytecodes. > >So, are you going to tell the rest of us what they are? Soon. The problem is that my current documentation is a lot of little scraps of paper with random scribblings. Dave -- reply to: dbaum at enteract dot com