Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!ut-sally!ut-ngp!werner From: wer...@ut-ngp.UUCP (Werner Uhrig) Newsgroups: net.micro.68k,net.micro.mac,net.micro.amiga Subject: BYTE issue of September 86 focuses on the 68000 Message-ID: <3868@ut-ngp.UUCP> Date: Sat, 23-Aug-86 18:19:52 EDT Article-I.D.: ut-ngp.3868 Posted: Sat Aug 23 18:19:52 1986 Date-Received: Sat, 23-Aug-86 22:01:53 EDT Organization: UTexas Computation Center, Austin, Texas Lines: 25 THEME: 68000 MACHINES (p.163) 68000 Trips and Traps (by Mike Morton) Programming in assembly language will help you exploit the 68000 to the fullest. (p.179) UNIX and the MC68000 (by Andrew L. Rood, Robert C. Cline, Jon Brewster) The powerful yet simple programmer's model offered by the 68000's architecture makes UNIX implementation easy. (p.205) A Comparison of MC68000 Family Processors (by Thomas Johnson) High levels of hardware and software compatibility distinguish the five members of this family. (p.223) Atari ST Software Development (by Michael Rothman) A programmer surveys TOS operating system and how the 68000 influences it. (p.241) Amiga Animation (by Elaine A. Ditton and Richard A. Ditton) An exploration of the exciting possibilities of animation on the Amiga. (p.249) Amiga vs. Macintosh (by Adam Brook Webber) A comparison of the system calls on two 68000-based machines reveal one as the clear winner. [the Amiga, if you don't want to wait]
Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!caip!sri-spam!parcvax!hplabs!sdcrdcf!ism780c!tim From: t...@ism780c.UUCP (Tim Smith) Newsgroups: net.micro.68k,net.micro.mac,net.micro.amiga Subject: Re: BYTE issue of September 86 focuses on the 68000 Message-ID: <3374@ism780c.UUCP> Date: Wed, 27-Aug-86 16:08:25 EDT Article-I.D.: ism780c.3374 Posted: Wed Aug 27 16:08:25 1986 Date-Received: Fri, 29-Aug-86 18:57:40 EDT References: <3868@ut-ngp.UUCP> Reply-To: t...@ism780c.UUCP (Tim Smith) Organization: Interactive Systems Corp., Santa Monica, CA Lines: 17 I am very annoyed by this issue of BYTE. First of all, remember the issue they had earlier this year that was ALL Intel/PC stuff? They said that a later issue would cover 68k stuff. I expected to see an entire issue of 68k stuff. Instead we get a regular issue whose theme is 68k. Arrggghh!! Unless we get a full 68k issue to restore the balance of the universe, it will wobble off its axis and destroy us all!!!! :-) Next, many of the articles are badly done. For example, the Mac vs Amiga article is full of errors ( e.g., nearly everything it says about DAs, and much of what it says about memory allocation ). -- "I *DO* believe in Mary Worth" Tim Smith USENET: sdcrdcf!ism780c!tim || ima!ism780!tim Compuserve: 72257,3706 Delphi || GEnie: mnementh
Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!lll-crg!nike!ucbcad!ucbvax!CORY.BERKELEY.EDU!dillon From: dil...@CORY.BERKELEY.EDU (Matt Dillon) Newsgroups: net.micro.amiga Subject: Re: BYTE issue of September 86 focuses on the 68000 Message-ID: <8608292114.AA18102@cory.Berkeley.EDU> Date: Fri, 29-Aug-86 17:14:03 EDT Article-I.D.: cory.8608292114.AA18102 Posted: Fri Aug 29 17:14:03 1986 Date-Received: Sat, 30-Aug-86 03:14:25 EDT Sender: dae...@ucbvax.BERKELEY.EDU Organization: University of California at Berkeley Lines: 54 >I am very annoyed by this issue of BYTE. First of all, remember >the issue they had earlier this year that was ALL Intel/PC >stuff? They said that a later issue would cover 68k stuff. I >expected to see an entire issue of 68k stuff. Instead we get a >regular issue whose theme is 68k. Arrggghh!! Unless we get a >full 68k issue to restore the balance of the universe, it will >wobble off its axis and destroy us all!!!! :-) "Originally planning for a separate issue of the magazine, we put together a series of articles exploring the MC68000 and many of the machines it powers. Those articles make up this month's theme section and the continuing coverage of the MC68000 that will appear in our Features section over the next several months." -G. Michael Vose, Sen. Tech editor themes. (BYTE september 86 v11-n9) Well, you can't have everything. Seems strange that the Themes editor would say something like that (especially the last line).. Looks like the policy decision caused some disention at BYTE. The articles were geared more to the non-tech people... they didn't have very much deep rooted information in them. >Next, many of the articles are badly done. For example, the Mac vs >Amiga article is full of errors ( e.g., nearly everything it says about >DAs, and much of what it says about memory allocation ). I kinda liked that one. I agree that Mr. Webber made some mistakes, especially in the graphics section... I think he was talking about V1.1 rather than 1.2 . Also, I seem to get the idea that maybe he didn't have a full manual when he wrote the article. He shrugged off the blitter like it was nothing special. Jeeezzzuuss, Thomas Rockiki just posted a 'game of life' program using the blitter. Using (I think it was 9) blitter passes on a 320x200 screen. The entire screen going through 19 generations a second. Pretty wild to look at (I played with it all night). If you start doing some calculations, you find that: 320x200 bits * 9 passes * 19 updates/second ------------------------------------------- 16 bits/word is 6.8 Million accesses per second or a throughput of 13.68 MegaBytes/second. That's a lot to shrug off. However, I rather liked his description of the hackintosh. -Matt
Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!lll-crg!nike!ucbcad!zen!zooey.Berkeley.EDU!c160-aw From: c160...@zooey.Berkeley.EDU (Christian Wiedmann) Newsgroups: net.micro.68k,net.micro.mac,net.micro.amiga Subject: Re: BYTE issue of September 86 focuses on the 68000 Message-ID: <158@zen.BERKELEY.EDU> Date: Fri, 12-Sep-86 15:58:34 EDT Article-I.D.: zen.158 Posted: Fri Sep 12 15:58:34 1986 Date-Received: Sat, 13-Sep-86 03:47:24 EDT References: <3868@ut-ngp.UUCP> <3374@ism780c.UUCP> <15656@ucbvax.BERKELEY.EDU> Sender: n...@zen.BERKELEY.EDU Reply-To: c160...@zooey.Berkeley.EDU.UUCP (Christian Wiedmann) Followup-To: net.micro.68k,net.micro.mac,net.micro.amiga Organization: University of California, Berkeley Lines: 10 Summary: User Interface Rules! The whole point of the Mac is its User Interface. The strategy is to make all the hardships of using a computer disappear. Naturally, this also forces the programmer to do a lot more. This means that the most accepted way of writing programs will be to use a skeleton such as MacApp. Hopefully there will be enough programmers willing to put up with this hassle, because the market sure needs a computer that's easy to use. Christian Wiedmann (Insert cute signature here)
Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!columbia!caip!cbmvax!daveh From: da...@cbmvax.cbm.UUCP (Dave Haynie) Newsgroups: net.micro.68k,net.micro.mac,net.micro.amiga Subject: Re: Re: BYTE issue of September 86 focuses on the 68000 Message-ID: <736@cbmvax.cbmvax.cbm.UUCP> Date: Mon, 15-Sep-86 13:08:57 EDT Article-I.D.: cbmvax.736 Posted: Mon Sep 15 13:08:57 1986 Date-Received: Tue, 16-Sep-86 05:54:30 EDT References: <158@zen.BERKELEY.EDU> Organization: Commodore Technology, West Chester, PA Lines: 28 > Summary: User Interface Rules! > Xref: cbmvax net.micro.68k:272 net.micro.mac:2631 net.micro.amiga:2556 > > The whole point of the Mac is its User Interface. The strategy is to make > all the hardships of using a computer disappear. Naturally, this also forces > the programmer to do a lot more. This means that the most accepted way of > writing programs will be to use a skeleton such as MacApp. Hopefully there > will be enough programmers willing to put up with this hassle, because the > market sure needs a computer that's easy to use. > > Christian Wiedmann > > (Insert cute signature here) The whole point of the article was that the Amiga and MAC user interfaces were performing exactly the same functions, but that the MAC forces the programmer to explicitly call functions to do what the Intuition task on th Amiga does for him automatically. The ease of use here is identical. -- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ Dave Haynie {caip,ihnp4,allegra,seismo}!cbmvax!daveh "I gained nothing at all from Supreme Enlightenment, and for that very reason it is called Supreme Enlightenment." -Gotama Buddha These opinions are my own, though for a small fee they be yours too. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!uwvax!husc6!panda!genrad!decvax!mcnc!rti-sel!sas!walker From: wal...@sas.UUCP (Doug Walker) Newsgroups: net.micro.68k,net.micro.mac,net.micro.amiga Subject: Re: BYTE issue of September 86 focuses on the 68000 Message-ID: <173@sas.UUCP> Date: Wed, 17-Sep-86 09:32:35 EDT Article-I.D.: sas.173 Posted: Wed Sep 17 09:32:35 1986 Date-Received: Sat, 20-Sep-86 02:19:31 EDT References: <3868@ut-ngp.UUCP> <3374@ism780c.UUCP> <15656@ucbvax.BERKELEY.EDU> <158@zen.BERKELEY.EDU> Organization: SAS Institute Inc. Cary, NC Lines: 18 Summary: User Interface In article <1...@zen.BERKELEY.EDU>, c160...@zooey.Berkeley.EDU (Christian Wiedmann) writes: > The whole point of the Mac is its User Interface. The strategy is to make > all the hardships of using a computer disappear. Naturally, this also forces > the programmer to do a lot more. Yes, but that is NOT the point here. The User Interfaces are basically the same here - window oriented, mouse driven, etc. How does it make the user interface better to force the programmer to work harder? The example cited in the article shows a series of about 8 or 9 steps required on the Mac to resize a window. On the Amiga, it was one step - the system did all the resizing, and just informed you about it. The Amiga method is much better than the Mac method on two counts - 1. it is less work for the programmer, and 2. it encourages a more consistent user interface, since most people will use the system-supplied way rather than go to all the trouble of doing it like the Mac. I agree that it is better to force the programmer to do all that than to be lazy and use a DOS-type interface, but I think that if it can be done the easy way rather than forcing programmers to do that much, so much the better.
Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!lll-crg!lll-lcc!pyramid!voder!apple!lsr From: l...@apple.UUCP (Larry Rosenstein) Newsgroups: net.micro.mac,net.micro.amiga Subject: Re: BYTE issue of September 86 focuses on the 68000 Message-ID: <167@apple.UUCP> Date: Fri, 19-Sep-86 12:13:41 EDT Article-I.D.: apple.167 Posted: Fri Sep 19 12:13:41 1986 Date-Received: Mon, 22-Sep-86 21:21:02 EDT References: <3868@ut-ngp.UUCP> <3374@ism780c.UUCP> <15656@ucbvax.BERKELEY.EDU> <158@zen.BERKELEY.EDU> <173@sas.UUCP> Reply-To: l...@apple.UUCP (Larry Rosenstein) Organization: Advanced Development Group, Apple Computer Lines: 47 In article <1...@sas.UUCP> wal...@sas.UUCP (Doug Walker) writes: >The example cited in the article shows a series of about 8 or 9 steps >required on the Mac to resize a window. On the Amiga, it was one step - >the system did all the resizing, and just informed you about it. The >Amiga method is much better than the Mac method on two counts - 1. it is >less work for the programmer, and 2. it encourages a more consistent user >interface, since most people will use the system-supplied way rather than >go to all the trouble of doing it like the Mac. Two points to make here. (1) On the Mac there are high level tools that implement features like window resizing automatically. In MacApp, for example, the programmer writes no code to resize windows. MacApp also takes care of more complicated things like printing, scrolling, and document opening/closing. MacApp also encourages a consistent user interface and improves programmer productivity. I think it goes further than the Amiga in both those areas, simply because it takes a much higher level approach. (I use MacApp as an example simply because I have been working on implementing it; there are equivalent frameworks available for sale and as shareware/public domain software. In addition, once a programmer has finished one Mac project s/he usually has implemented an application framework that can use reused over and over again.) (2) One thing that no one has mentioned yet is how does the Amiga system software manages scroll bars. The example in BYTE listed several steps on the Mac side for moving and resizing scroll bars. Since I don't know anything about the Amiga, I would like to see a short description of how a programmer specifies where the scroll bars belong in a window, and how much space this specification requires. The Mac architecture give the programmer the flexibility to have status windows adjacent to the scroll bars (as in Microsoft Word and File, Pagemaker, and MPW Shell). I want to hear how the Amiga software would handle a similar feature. -- Larry Rosenstein Object Specialist Apple Computer AppleLink: Rosenstein1 UUCP: {sun, voder, nsc, mtxinu, dual}!apple!lsr CSNET: l...@Apple.CSNET
Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!columbia!caip!sri-spam!nike!ucbcad!ucbvax! CORY.BERKELEY.EDU!dillon From: dil...@CORY.BERKELEY.EDU (Matt Dillon) Newsgroups: net.micro.amiga,net.micro.mac Subject: Re: BYTE issue of September 86 focuses on the 68000 Message-ID: <8609230545.AA12713@cory.Berkeley.EDU> Date: Tue, 23-Sep-86 01:45:04 EDT Article-I.D.: cory.8609230545.AA12713 Posted: Tue Sep 23 01:45:04 1986 Date-Received: Tue, 23-Sep-86 06:03:22 EDT Sender: dae...@ucbvax.BERKELEY.EDU Organization: University of California at Berkeley Lines: 54 >(2) One thing that no one has mentioned yet is how does the Amiga system >software manages scroll bars. The example in BYTE listed several steps on >the Mac side for moving and resizing scroll bars. Since I don't know >anything about the Amiga, I would like to see a short description of how a >programmer specifies where the scroll bars belong in a window, and how much >space this specification requires. Ok, in this answer I'm assuming you're talking about little sliding-box gadgets that allows you to specify what part of a much larger window or document is to be displayed in the on-screen window. Implimentation on the amiga is as follows: -Create a Proportional gadget for the scroll bar(s). Simple flags within the gadget structure tells intuition whether it's in a border (in which case the border is modified to take into account the gadget), and whether the gadget is relative to the window size (so it changes size dyanmically and automatically when you resize a window) The proportional gadget structure can handle both 1D (slim-rectangle) or 2D (box). Thus, the gadget in Preferences to center the screen on the monitor is simply a 2D gadget. Usually one uses two 1D prop gadgets to control what part of a much larger bitmap you are looking at (example: the new Lines demo runs in something like 1000x800, but its window can be any size up to 640x200). -In the message stream comming from intuition, you place a case for that particular gadget being activated and have code to handle it. However, this entails less work than you might think. Since standard intuition windows utilize cliprects, you don't have to do anything special with the graphics functions in the rest of the program. Using the example of the Lines demo again: The routines to draw the lines don't know or care how large the viewing window is, they simply do the graphics calls over 1000x800. The graphics functions will handle, through cliprects, what is actually displayed within the viewing window. >The Mac architecture give the programmer the flexibility to have status >windows adjacent to the scroll bars (as in Microsoft Word and File, >Pagemaker, and MPW Shell). I want to hear how the Amiga software would >handle a similar feature. You weren't explicit enough for me to come up with a better example. Certainly, the easiest way of doing something like this is to simply open two windows and place them next to each other (or one on top of another) ... etc.. in any way you wish. As I said before, cliprects are completely integrated with the graphics functions and a program doesn't (need to) know or care whether there are other windows over its window or not. Another method is to simply link in a gadget in the border region right next to the scroll bars. (the gadget would be a simple bitmap). -Matt
Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!lll-crg!lll-lcc!pyramid!voder!apple!lsr From: l...@apple.UUCP (Larry Rosenstein) Newsgroups: net.micro.amiga,net.micro.mac Subject: Re: BYTE issue of September 86 focuses on the 68000 Message-ID: <182@apple.UUCP> Date: Wed, 24-Sep-86 20:07:15 EDT Article-I.D.: apple.182 Posted: Wed Sep 24 20:07:15 1986 Date-Received: Thu, 25-Sep-86 03:42:06 EDT References: <8609230545.AA12713@cory.Berkeley.EDU> Reply-To: l...@apple.UUCP (Larry Rosenstein) Organization: Advanced Development Group, Apple Computer Lines: 41 In article <8609230545.AA12...@cory.Berkeley.EDU> dil...@CORY.BERKELEY.EDU (Matt Dillon) writes: >Ok, in this answer I'm assuming you're talking about little sliding-box >gadgets that allows you to specify what part of a much larger window or >document is to be displayed in the on-screen window. > >Implimentation on the amiga is as follows: What about the scroll and paging arrows? On the Mac, a scroll bar consists of 5 parts: up/down arrows (scroll by a small amt), up/down pagers (scroll by screenful), and scroll box (random access scrolling). Proportional gadgets sound like just the last of these. From a quick scan of the Intuition manual it seemed that you have to add 4 button-type gadgets to implement the arrows and pagers. Is that right, and does the system automatically move and resize all 5 gadgets? (If you resize the window, you want the proportional gadget to grow and shrink, and the 4 button gadgets to remain adjacent to it.) > You weren't explicit enough for me to come up with a better example. Sorry. I was talking about a small status area within a window. For example, the bottom edge of a window looks like: | status area |<=======scroll bar ======>| In other words, the horizontal scroll bar does not extend to the left edge of the window, leaving room for status information without using up too much of the window. My question was whether this case was automatically handled by the Amiga software. Thanks for the informative reply. -- Larry Rosenstein Object Specialist Apple Computer AppleLink: Rosenstein1 UUCP: {sun, voder, nsc, mtxinu, dual}!apple!lsr CSNET: l...@Apple.CSNET
Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!lll-crg!nike!ucbcad!ucbvax!CORY.BERKELEY.EDU!dillon From: dil...@CORY.BERKELEY.EDU (Matt Dillon) Newsgroups: net.micro.amiga,net.micro.mac Subject: Re: BYTE issue of September 86 focuses on the 68000 Message-ID: <8609250635.AA24969@cory.Berkeley.EDU> Date: Thu, 25-Sep-86 02:35:34 EDT Article-I.D.: cory.8609250635.AA24969 Posted: Thu Sep 25 02:35:34 1986 Date-Received: Thu, 25-Sep-86 06:17:01 EDT Sender: dae...@ucbvax.BERKELEY.EDU Organization: University of California at Berkeley Lines: 60 >Larry Rosenstein writes: >What about the scroll and paging arrows? On the Mac, a scroll bar consists >of 5 parts: up/down arrows (scroll by a small amt), up/down pagers (scroll >by screenful), and scroll box (random access scrolling). Proportional >gadgets sound like just the last of these. > >\From a quick scan of the Intuition manual it seemed that you have to add 4 >button-type gadgets to implement the arrows and pagers. Is that right, and >does the system automatically move and resize all 5 gadgets? (If you >resize the window, you want the proportional gadget to grow and shrink, and >the 4 button gadgets to remain adjacent to it.) Right, you could impliment the up/down arrows and pagers with boolean gadgets, and the scroll box with a proportional gadget. You can specify that the system automatically resize the proportional gadget, and make all of them relative to the window top or bottom and right or left borders (satisfying all the requirements). That much Intuition will handle. All you have to do is wait for the activation messages. >Sorry. I was talking about a small status area within a window. For >example, the bottom edge of a window looks like: > > | status area |<=======scroll bar ======>| > >In other words, the horizontal scroll bar does not extend to the left edge >of the window, leaving room for status information without using up too much >of the window. My question was whether this case was automatically handled >by the Amiga software. > >Thanks for the informative reply. On the amiga, the top border is taken up by: |close-gadget|<===title and scroll bar===>|back-gadget|front-gadget| (an example of the configuration one uses the most often). Usually Only Intuition puts gadgets in this area. However, you can place your own gadgets here also. All you have to do is give them a priority higher than intuition's gadgets and they'll appear on top of them. (The priority is determined by a gadget's position in the gadget list). Thus, you could create a gadget overiding the left side of the scroll bar and put whatever you want in it. This works fine. This doesn't require much more work than normal gadget creation. Alternately, you could: -Not worry about gadgets and write directly over the title (not completely kocher, but it can be made clean). This involves including the ACTIVE/INACTIVE and other IDCMP message whos intuition operation would rewrite (or do something to) the title area. -Use the window title as your status area via Intuition calls to set the text. -Matt